Description
How does inspiration flow?
Seek ideas and gather provocations in beautiful, broken places. Pull together threads of old stories or discard them and start anew. In a world of absence and abstraction the truth is in the telling.
TOTEM TELLER provides players a slow exploration of particular folk tales and the process of retelling. The experience is a type of digital archaeology relying on curiosity, symbolism, and transcendental style. Bold use of typography and image degradation create a distinct presentation of poetry and visual art to immerse in.
Screenshot Images
Videos
No videos available currently. Check back soon for updates.Logo Images
Press Quotes
"Of the many quirky, strange games at (PAX) this year, it was the quirkiest, it was the strangest"
- David Milner, gameinformer #108,
"...glitchy, beautiful fairy-tale world that invites the player to be the storyteller"
- Stephanie Chan, VentureBeat
"...messy, expressive, and abstract, and in motion its blend of painted landscapes and glitches is captivating."
- Chloi Rad, IGN
"while I consider myself a do-things kind of gamer... even I'm getting a bit of wanderlust just looking at Totem Teller."
- Austin Wood, PC Gamer
"A towering game of distortion and recomposition."
- EDGE #308,
"...a profoundly lonely figure among the gorgeous landscape."
- Amber Knox, KILLSCREEN
"As of right now, you know almost as much as I do about the game. The part that I still know and you don’t is that it is extremely pretty"
- Graham Smith, Rock, Paper, Shotgun
Project Credits
Ben Kerslake - ben@totemteller.com
Creative Director
Jerry Verhoeven
Technical Director
Alexander Swords
Writer & Narrative Designer
Kian How
Composer